STERLING RIOS
Technical Game Designer
HOWDY!
I'm Sterling, a game designer and programmer with experience in both the AAA and indie spaces. Most recently, I worked at Blizzard Entertainment as a tech designer on the World of Warcraft team.
Previously, I worked as a software engineer at Gamebreaking Studios, where I did contract gameplay programming and technical design for a variety of clients.
While studying computer science at USC, I served as the creative director of my 20-person capstone project, Pelota, which went on to headline the 2021 USC Games Expo. I also had the opportunity to work on original gameplay prototypes for PC, mobile, and VR as an intern at Wonder Assembly.
Outside of game development, I enjoy reading, hiking, and exploring abandoned places.


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