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STERLING RIOS

Technical Game Designer

About: Welcome

HOWDY!

I'm Sterling, a technical game designer with experience in both the AAA and indie spaces. I currently work at Blizzard Entertainment as a tech designer on World of Warcraft: Classic. 

Previously, I worked as a gameplay engineer at Gamebreaking Studios, where I did contract gameplay programming and technical design for a variety of clients. 

While studying computer science at USC, I served as the creative director of my 20-person capstone project, Pelota, which went on to headline the 2021 USC Games Expo. I also had the opportunity to work on original gameplay prototypes for PC, mobile, and VR as an intern at Wonder Assembly

Outside of game development I enjoy cooking, competitive fighting games, and playing the bass.  

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About: Bio
About: Work

CONTACT

(210) 305-9214

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