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STERLING RIOS

Technical Game Designer

About: Welcome

HOWDY!

I'm Sterling, a game designer and programmer with experience in both the AAA and indie spaces. Most recently, I worked at Blizzard Entertainment as a tech designer on the World of Warcraft team. 

Previously, I worked as a software engineer at Gamebreaking Studios, where I did contract gameplay programming and technical design for a variety of clients. 

While studying computer science at USC, I served as the creative director of my 20-person capstone project, Pelota, which went on to headline the 2021 USC Games Expo. I also had the opportunity to work on original gameplay prototypes for PC, mobile, and VR as an intern at Wonder Assembly

Outside of game development, I enjoy reading, hiking, and exploring abandoned places.

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About: Bio

GAMES

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World of Warcraft Classic: Season of Discovery

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Cliff Bull Ridin'

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World of Warcraft: Wrath of the Lich King Classic

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Hammer Co.

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Pelota

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More Games on Itch.io

About: Contact

© Sterling Rios 2026

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